![]() ![]() To compensate for the lower speed, slope repel calculations aren't performed after hitting a spring. All side-facing red springs act like yellow springs. All springs double Sonic's max speed until landing if airborne before the spring counter runs out.The scrolling is changed to give a better sense of speed and Sonic CD-style lookahead (that's not in S1GBA, but neither is a bigger screen).Sonic's sprite art and the life counter text are replaced with the different art from S1GBA.Applied a Left boundary teleport fix, signpost art loading and collision fix, skippable score countdown, "walking jump" fix, momentum preservation, "press start" fix and edits, altered rebound physics, altered jump physics, etc.Fixed Caterkiller-damage bug, scrolling-left-too-fast bug, die-during-level-resize bugs.Background effects, like moving clouds.Spin Dash which has slow animation and dust that appears slightly before the spin starts.Physics which closely match those of the GBA game, noticeable during Eggman confrontations. ![]()
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